﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;

namespace FrogEngine
{
	public interface IHandlesMouseInput : IHandlesInput
	{
		void HandleInput(GameTime gameTime, MouseState currentState, MouseState prevState, float dx, float dy);
	}
}
